

This will include a quick look at Intel Graphics Performance Analyzers in action, showing how this great tool not only supports the PC platform but is also a first port of call for both debugging and optimization work on Android. In the talk we will also take a look at the tools and support which Intel provided throughout the development to ease the process of development on a pre-release platform. This talk looks at how Gameloft have pushed the Intel Baytrail platform to implement high-end effects like Light Shafts, Bloom, Depth of Field, and Heat Haze as well as some new kickass particle effects to GTRacing 2.

Top mobile developer Gameloft, have decided to take the bull by the horns on their latest title GTRacing 2 by seeing exactly what effects are possible on the Intel Baytrail platform. (Presented by Intel Corp)Īs the CPU and GPU compute power continue to grow in mobile devices, there is a lot of opportunity to bring modern high-end graphic effects to mobile games. Adding High-End Graphical Effects to GT Racing 2 on Android x86.
