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Doom hell knight sprite
Doom hell knight sprite













In confined spaces, however, they are hard to move around and can be more lethal. Hell Knights often pose a lesser immediate threat than some of the weaker monsters because they make a single attack without special effects and, given sufficient space, their unswerving fireballs are not too hard to dodge (especially by circlestrafing). Upon death, the Hell Knight unleashes a distorted cry as its body bleeds profusely before finally falling onto its back. The BFG9000 at close range can easily kill a Hell Knight in one shot, but it is very wasteful unless used against multiple Hell Knights at once. To kill them requires about 3 rockets, 23 energy cell shots, 50 bullets, 6 seconds with the chainsaw, 8 well-placed shotgun blasts, or 3 point-blank super shotgun blasts. To avoid damage, the player needs to move in, deliver a punch and quickly move away before it counterattacks. Melee attacks against them are hazardous, as they put the player at risk of being clawed, although five berserk powered punches will generally take them down. However, provided that the player can get at sufficient range without being hit, the chaingun and shotgun will also work well. Because these monsters take relatively heavy beatings before going down, and because their pain chance is low, use of the rocket launcher, plasma gun, or super shotgun is convenient. Hell Knight attacks are easily dodged, but are faster than those of Imps or Cacodemons and can do very heavy damage on a successful hit. Since it uses the same sprites as Barons, only palette-swapped, a Hell Knight's death sequence is the same as the Baron's (being split apart and collapsing with their intestines and green fluids spilling out). When killed, they emit a gurgling scream (some believe they are screaming " Coward!", though the sound is really just a cougar sound effect from a sound library with synthesized effects added). Barons of Hell and Hell Knights both attack opponents by scratching when close or by throwing green comet-shaped fireballs when distant. With 500 hit points, Hell Knights stand as fitting elite troops of Hell. Combat characteristicsĪ Hell Knight emits a trumpeting cry similar to the Baron of Hell, though it is louder and higher-pitched. The guardians of the Castles of Hell lay on as much firepower as the Barons of Hell, but also can't take quite as much damage. The manual for the early versions of the PlayStation port refers to them as "Knights of Hell". The Official DOOM FAQ uses " Slightly easier to kill than our friend the Baron, but appear in larger numbers. In the manual for the original Doom, this was the description used for the Baron of Hell. The Doom II manual describes the Hell Knight as follows: " Tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex".















Doom hell knight sprite